BRINKish.eu - Brink Game & News Community

BRINKish.eu suffered a major setback during the spring of 2011 which is why all our content from 2009, 2010 and early 2011 is missing. We apologize for the inconvenience caused by this.

While we are working on making the best possible site for competitive Brink coverage we will use this fully functional site to keep you updated on what's going on in the BRINKish world with our main focus on Europe and the competitive scene on PC.




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    2 posts tagged sdk

    Some updates from SD for the competitive scene

    Here comes a small semi-official update from Splash Damage that the competitive scene might want to take interest in. First off, it’s the lead game designer Neil Alphonso who speaks when replying on a thread that raised some issues with competitive play.

    Neil: We’ve never said that the retail version of the game is specifically balanced for competitive play. We’re working to address the issues you’ve mentioned, and a host of others we think are entirely valid.

    BRINKish.eu comment: The issues Neil talks about here are balancing issues and no first person spec view, which the original author wanted.

    Neil again: It might be hard to believe given a lot of the vitriol out there, but our toughest critics are still ourselves. We didn’t work as long and as hard on Brink as we have to just let the problems lie.

    On a question where the author asked what was going to be fixed the reply was rather expected but good.

    Neil: Again, can’t give specifics until things are 100% tested and confirmed. Stuff is coming.

    That bottom line is an oversimplification in a game this complex… an example of just one of the things that need to factor in is the difference between level/ability progress and weapon unlocks (pub) vs having everything to pick from (comp).

    Not to mention how players adapt; the ways in which stats have changed without direct balancing tweaks are quite fascinating. We could release maps as ‘balanced’, and it would change three weeks later. The key is long term support and attention.

    Also, word has it Splash Damage are working hard to resolve launch issues which may explain why we have yet to see any competitive specific updates or such. Hopefully there will be some in time, but for the time being we will most likely have to do with patches that stabilizes the game making it better for everyone and not just the competitive scene.

    They say patience is a virtue and that saying is very true when it comes to Brink. Let’s be patient now shall we! Stuff is coming.

    Brink SDK set for release next week! **

    This news just in. According to BRINKish sources Splash Damage and Bethesda are planning on releasing the Brink SDK as early as next week.

    Both Splash Damage and Bethesda are known for their previous history of supporting the modding community but have so far remained quiet on the whether they are in fact going to release modding tools.

    With some people already crying out for a competitive mod (commonly called promod) this news should still be welcomed with open arms. Even though there are 5on5 competitive settings laid out by Splash Damage, we have a interesting future ahead of us. Surely this could potentially help both competitive players and broadcasters reach even higher ground.

    Still no official confirmation, waiting on word from Splash Damage.

    *UPDATE
    Representatives of the French ET-community Gamefrog met up with Brink developers during a pre-launch meeting of Brink yesterday where it is said to be confirmed the SDK is in fact going to be released next week.

    **UPDATE 2
    BRINKish.eu have been in contact with Splash Damage and in contrast to the earlier update Splash Damage denies knowing anything about a release set for next week.

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