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7 posts tagged patch
During the midsummer Splash Damage decided to release one of their biggest patches as of yet to Brink PC (which will also be for 360 and PS3 later on). With some nice changes, weapon tweaks and the return of devmap we’re still missing out on a demo function and first person spectating but it’s a step in the right direction.
The newest update of Brink (PC) is now live. To download it simply reconnect to Steam.
General
- Fixed font corruption issue
- Removed look-at code when throwing items to team mates
- Fixed players getting stuck if they attempted to deploy mid-mantle
- Fixed multiple clicks being played when player jumps in multiplayer
- Mines are now visible to spectators
- Added support for minimizing the game when running in windowed mode
- net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements
- Cheat-protected several potentially exploitable cvars
- Removed some old, unused cvars
- Added unsupported auto-save backup system for advanced users
- Can read backup saves by setting “save_readFile” to the desired save
User Interface
- Revamped the server browser
- Server browser filters are now remembered between sessions
- Server browser now auto-refreshes the currently selected server
- Ping is now displayed numerically on the scoreboard
- Map loading screen now displays server name and IP
- Tweaked UI flow when joining a match via Steam
- Fixed exploit that allowed players to use locked customization items
- Fixed issue when listening to one audio log but highlighting another
- Fixed connecting to servers with ‘-’ in their names
Balance
- Tweaked objective times on several maps
- Increased the time it takes Engineers to remove a Hackbox
- Increased XP given for completing Primary Objectives
- Reduced the duration of Adrenaline buff
Dedicated Servers
- Fixed several dedicated server crashes
- Improved messaging for unexpected server shutdowns
- Reduced warning spam in dedicated server console
- Increased default net_serverSnapshotDelay to 3 (from 1)
- Lowers bandwidth and CPU usage by sending fewer snapshots each seconds; can be changed by server admins
In the coming update, Brink will get some balance tweaks. Some changed that needed to be done have been looked at but many competitive players are asking for more. Well, it’s a start and here’s what we’re getting.
Splash Damage just released their promised dedicated server update to PC. It may not be quite as big as some might have expected. Then again, some of these updates may affect more then one first realize.
Full changelog
General:
• Fixed sound dropping out when playing networked games
• Improved graphical performance, especially when using Ambient Occlusion
• Fixed voice packs being reset to default when you delete another character
• Removed ability to use certain cheat protected commands in challenges
• Fixed memory leak/crash when alt-tabbed outUser Interface:
• Full servers are no longer filtered out of the browser
• Added support for entering a range of numbers (i.e. 10-12) in server filters
• Reduced font size in the server browser
• Exiting Head customization returns to the correct menu
• Fixed being unable to bind KP_Enter in the UI
• Increased font size of in-game text chat
• ‘Enter’ now closes text chat prompt if empty
• Fixed challenge in menu flashing even after completionDedicated Servers:
• Improved dedicated server CPU performance
• Fixed NPC not spawning for escort objectives online on servers using unsupported cvars
Feel free to join us on our brand new BRINKish servers, all updated with the patch.
Clanserver.no Objective Standard - #BRINKish / #Brink.no #1 - 88.87.36.111:27020
Clanserver.no Objective Competition - #BRINKish #Brink.no #3 - 88.87.36.111:27031
Clanserver.no Stopwatch Competition - #BRINKish #Brink.no #4 -88.87.36.111:27033
To download the patch, simply reconnect to Steam.
“Brink PC server admins! An updated dedicated server will be coming your way within the next few hours. Client update not far behind.”
Splash Damage
Splash Damage just released a dedicated server update to PC and it’s major one that should sort out many of the issues people have been having with Brink since the release. Among other things is fov now changeable again using the command ui_fov.
Full changelog
General:
Fixed issues with custom ui_fov settings when playing as a client
Added support for 2560x1440
Slightly improved start up times
Fixed crash when clicking in blank area on Training Videos menu
Fixed memory leaks on shutdown
Fixed Be More Objective leaderboards being incorrectly named
Graphics:
Fixed “texture gridding” issues on certain graphics cards
Fixed settings being incorrectly applied on the advanced video options screen
Improved performance when using Ambient Occlusion
Fixed halos not rendering correctly
AI Bots:
Removed bot intelligence inhibitors for Freeplay games
Adjusted bot behaviour in Campaign games to make teams more evenly matched
Changed bots’ objective priorities across all game modes
Fixed issue with bot difficulty continually dropping
User Interface:
Fixed poor server browser performance for users with a large number of items in their history
Made server browser refreshes much more responsive
Changed server browser to no longer group player counts by max players
Added new pop-up text for server browser filters
Fixed not being able to sort by favourites column
Server browser now retrieves favourites correctly from Steam
Fixed arrow keys not working when exiting out of a chat submenu
Made it easier to select a default secondary weapon
Disabled chat options in solo mode
Dedicated Servers:
Can now use net_ip command to assign IPs to server instances
Dedicated server binary can now be run as a service, which won’t have a CSIDL_PERSONAL virtual folder
Feel free to join us on our brand new BRINKish servers, all updated with the patch.
Clanserver.no Objective Standard - #BRINKish / #Brink.no #1 - 88.87.36.111:27020
Clanserver.no Objective Competition - #BRINKish #Brink.no #3 - 88.87.36.111:27031
Clanserver.no Stopwatch Competition - #BRINKish #Brink.no #4 -88.87.36.111:27033
To download the patch, simply reconnect to Steam.
The first Brink patch for PC have been released. You download the patch when signing into your Steam client.
PC Update
On the PC side, we’re pleased to report that we’ve put together our first game update, bringing two immediate improvements to Brink:It greatly enhances the crash reports we’re getting through Steam, with more detailed information coming our way from now on. While this doesn’t sound very exciting for you as a player, it’s really useful for the Brink team as it’ll allow us to track down the underlying issues much more quickly and work on fixes for them – particularly stability issues relating to compatibility.
This update also fixes an issue where closing the game before getting to the character selection screen can corrupt your character data and make it unusable. Until the game update comes out, we strongly recommend not shutting Brink down during start-up to avoid this issue altogether.
Better yet, this update has just hit Steam and you can download it by simply signing into your Steam client.
In other PC news, we’ve also been working closely with the guys over at Bethesda Softworks to identify and solve any hardware compatibility issues that people have been reporting. For the AMD graphics card owners out there, make sure you’ve installed the latest AMD video drivers as that will solve a fair few of the visual and performance issues out there. Similarly, if you have an NVIDIA card and are experiencing issues with the game, make sure you’ve got the latest NVIDIA video drivers installed.
The next game update for the PC version is already in the works, and includes a fix for the FOV issue some of you have been reporting on the forums, among several other things. We’ll have more information to share on that soon.
They’ve also made some updates concerning the XBOX360 and PS3-versions of Brink along with information regarding the Brink statistics site that is schedule to be set up on the official site.
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