BRINKish.eu - Brink Game & News Community

BRINKish.eu suffered a major setback during the spring of 2011 which is why all our content from 2009, 2010 and early 2011 is missing. We apologize for the inconvenience caused by this.

While we are working on making the best possible site for competitive Brink coverage we will use this fully functional site to keep you updated on what's going on in the BRINKish world with our main focus on Europe and the competitive scene on PC.




#BRINKish @ irc.QuakeNet.org

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    Latest Brink update now live (full changelog)!

    The newest update of Brink (PC) is now live. To download it simply reconnect to Steam.

    General

    • Fixed font corruption issue
    • Removed look-at code when throwing items to team mates
    • Fixed players getting stuck if they attempted to deploy mid-mantle
    • Fixed multiple clicks being played when player jumps in multiplayer
    • Mines are now visible to spectators
    • Added support for minimizing the game when running in windowed mode
    • net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements
    • Cheat-protected several potentially exploitable cvars
    • Removed some old, unused cvars
    • Added unsupported auto-save backup system for advanced users
      • Can read backup saves by setting “save_readFile” to the desired save

    User Interface

    • Revamped the server browser
    • Server browser filters are now remembered between sessions
    • Server browser now auto-refreshes the currently selected server
    • Ping is now displayed numerically on the scoreboard
    • Map loading screen now displays server name and IP
    • Tweaked UI flow when joining a match via Steam
    • Fixed exploit that allowed players to use locked customization items
    • Fixed issue when listening to one audio log but highlighting another
    • Fixed connecting to servers with ‘-’ in their names

    Balance

    • Tweaked objective times on several maps
    • Increased the time it takes Engineers to remove a Hackbox
    • Increased XP given for completing Primary Objectives
    • Reduced the duration of Adrenaline buff

    Dedicated Servers

    • Fixed several dedicated server crashes
    • Improved messaging for unexpected server shutdowns
    • Reduced warning spam in dedicated server console
    • Increased default net_serverSnapshotDelay to 3 (from 1)
      • Lowers bandwidth and CPU usage by sending fewer snapshots each seconds; can be changed by server admins

    Notes

    1. brinkish posted this
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